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MTADM

arcade racing with zero bounce bugs and infinite fps

Documentation

Preserving the Legacy

mtadm is born from the Multi Theft Auto modding legacy. As the original mod faces an uncertain future, we aim to create a truly independent open-source game that preserves the community's creative history.

Our mission is to support and import the thousands of incredible race maps created over the years, ensuring they live on forever in a modern engine.

Project Roadmap

1

Preparation

Community & Org Setup

2

Architecture

Tech Stack & Design

3

Prototyping

Physics & Map Importer

4

Core Systems

Multiplayer & UI

5

Content

Assets & Official Maps

Features

Racing & Modes

Fast-paced racing to the goal or furthest distance. Play in Singleplayer or join the action in Multiplayer.

Map Editor

Powerful in-game editor. Create complex maps with loops, wallrides, and endless possibilities.

Trophies

Test your skills. Achieve Bronze, Silver, and Gold time challenges on every map.

Multiplayer

Join Official servers for global rankings and currency, or host Private servers with custom scripts.

Customization

Express yourself. Use earned currency for new car colors, wheels, spoilers, and visual mods.

Cross-Platform

Current support for Windows and Linux. Coming soon to PlayStation and Nintendo Switch. Full Controller & Keyboard support.

Join the Development

mtadm is a solo-dev community project aimed at reviving the classic racing feel. We are actively looking for passionate contributors to help build the future of open source racing.

💻

Programmers

Build the core. We need GDScript/C#/Godot developers to implement racing physics, networking, and the map importer.

🎨

3D Artists

Help us create vehicles, tracks, and props. We need modelers for environment assets and car designs.

✨

UI/UX Designers

Design intuitive menus and HUDs. We need help enhancing the user experience and visual interface.